Dmg 3.5 Pdf
1 SS CS (D&A) Regs, reg 3(5) TIME LIMITS FOR MAKING AN APPEAL FOLLOWING MR. 6 Even where there is jurisdiction to hear an appeal, limitation periods must be complied with. The right of appeal will only be exercisable if the appeal is brought. DMG paragraphs: 03013, 03212 – 03213, 03257 and ADM Memo 08/19. Dungeon Master’s Guide Errata This document corrects and clarifies some text in the fifth edition Dungeon Master’s Guide. Recent printings of the book, starting with the third, include these changes. Chapter 1 The Calendar of Harptos (p. Shieldmeet takes place after Midsummer, not Midwinter. Chapter 6 Crafting a Magic Item (p. Oct 02, 2015 Dungeon Master's Guide: Core Rulebook II v. 3.5 (Dungeons & Dragons d20 System) Wizards Team on Amazon.com.FREE. shipping on qualifying offers. Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons &. There was a problem loading more pages. DM Screen - D&D 3.5.pdf. DM Screen - D&D 3.5.pdf.
Free mac cleaner software download. It erases all files that are no longer used.
Druid Spells3.5
SPELLS PER DAY
RANGES
BONUS SPELLS LEVEL
0
1
2
3
4
5
6
7
8
CLOSE
MEDIUM
LONG
25 ft + 5 ft / 2 LVLS
100 ft + 10 ft / LVL
400 ft + 40 ft / LVL
9
SPELL SAVE DC
LEVEL 0 £ £ £ £ £ £ £ £ £ £ £ £ £
Spell Create Water Cure Minor Wounds Detect Magic Detect Poison Flare Guidance Know Direction Light Mending Purify Food and Drink Read Magic Resistance Virtue
Description Creates 2 gallons/lvl of pure water Cures 1 point of damage Detects spells and magic items Detects poison in creature or item Dazzles 1 creature (-1 attack) +1 on 1 attack roll, save or check You discern North Item shines like a torch 20-ft glow Makes minor repairs of item Purifies 1 cu ft/lvl of food or water Read scrolls and spellbooks Target gains +1 on saves Target gains 1 temporary hp
Schl Conj Conj Div Div Evoc Div Div Evoc Trans Trans Div Abjur Trans
Comp V,S V,S V,S V,S V V,S V,S V,M/DF V,S V,S V,S,F V,S,M/DF V,S,DF
Time 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a
Range Close Touch 60-ft Close Close Touch Self Touch 10-ft 10-ft Self Touch Touch
Target, Effect, Area Up to 2 gallons/lvl One creature Cone Creat,obj or 5-ft cube Burst of light One creature Caster One item Item, 1 lb 1 cu ft/lvl 250 words/min One creature One creature
Duration Instantaneous Instantaneous Conc, 1 min/lvl (D) Instantaneous Inst (1 min) 1 min or till used Instantaneous 10 min/lvl (D) Instantaneous Instantaneous 10 min/lvl 1 min 1 min
Save Will half Fort negs Will negs Will negs Will negs Will negs Fort negs
SR Yes Yes Yes Yes Yes Yes Yes
PHB 215 216 219 219 232 238 246 248 253 267 269 272 298
Time 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a Round
Range Close Close Touch Long 60-ft Touch Long Long Touch Touch Touch Self Touch Touch 20-ft Touch 0-ft Touch Self Close
Target, Effect, Area Animals in 30-ft Person or animal One creature Cone Cone One creature 40-ft radius Creatures in 5-ft 2d4 fresh berries One creature/lvl One creature Caster One living creature 1-3 Stones 20-ft radius One creature/lvl Flame in hand Oak club/quarterstaff Caster One creature
Duration 1 min/lvl 1 hr/lvl Instantaneous Conc, 10 min/lvl (D) Conc, 10 min/lvl (D) 24 hours 1 min/lvl (D) 1 min/lvl (D) 1 day/lvl 10 min/lvl (D) 1 min/lvl (D) 1 hr/lvl (D) 1 min/lvl 30 min or till used 1 min/lvl 1 hr/lvl (D) 1 rnd/lvl (D) 1 min/lvl 1 min/lvl 1 rnd/lvl (D)
Save Will negs Will negs Will half Will negs Ref part Will negs Will negs Will negs Will negs Will negs Will negs -
SR Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -
Dmg 5e Pdf
PHB 207 208 215 218 220 226 227 229 237 241 246 249 250 251 258 259 265 278 281 288
Time 1a 1a 1a 1a 1a 1a 1a 1a 10 min 1a 1a 1a 1a 1a 1a 1a 1a 1a 3 rnds 1a 1a Round Round 1a 1a 1a
Range Close Close Touch Touch Touch Touch Close Touch Touch 0-ft Medium Medium 60-ft Close Medium Touch Touch Touch Touch Close Touch Close Close Self Close Touch
Target, Effect, Area One tiny animal Animals, Int 1 or 2 One living creature One creature One creature One creature Creat/2 lvls / 25 lb/lvl One creature One item Swordlike Beam 5-ft sphere 20-ft radius Blast of air Creat/2 lvls / 25 lb/lvl One animal One creature One willing animal One creature One creature 10-ft sq/lvl One creature 2:1 1:1d3 See MM for effect Caster Small item/lvl 10 cu ft + 1 cu ft/lvl
Duration 1 day/lvl Conc 10 min/lvl 1 min/lvl 1 min/lvl 1 min/lvl 7 rounds 1 hr/lvl Till used 1 min/lvl (D) 1 rnd/lvl 10 min/lvl 1 min or till used 7 rounds 1 rnd/lvl (D) 1 min/lvl 1 hr/lvl (D) 10 min/lvl Instantaneous Instantaneous 10 min/lvl 1 rnd/lvl (D) Conc + 2 rnds 1 hr/lvl (D) Instantaneous Instantaneous
Save Will negs Will negs Will negs Will negs Will negs Fort negs Ref half Ref negs Fort negs Will negs Will negs Will negs Fort negs Fort negs Will negs Will negs Will negs Will negs
SR Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
PHB 198 198 203 203 207 208 209 217 231 231 232 232 238 239 241 259 269 272 272 280 283 288 289 296 300 303
LEVEL 1 £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £
Spell Calm Animals Charm Animal Cure Light Wounds Detect Animals or Plants Detect Snares and Pits Endure Elements Entangle Faerie Fire Goodberry Hide from Animals Jump Longstrider Magic Fang Magic Stone Obscuring Mist Pass without Trace Produce Flame Shillelagh Speak with Animals Summon Nature's Ally I
Description Calms 2d4+1/lvl HD of animals etc. Makes animal your friend Cures 1d8+1/lvl (+5) Detects special animals or plant Reveals natural or primitive traps Protected in extreme temperatures Plants entangle Outlines target with light 2d4 berries each cure 1 hp Indiscernible to animals +10 jump checks,+20/5th, +30/9th Movement increases +10-ft/rnd Natural weapon +1 att/dmg +1 att,1d6+1 dmg, 2d6+2 vs undead Fog surrounds you, visibility 5-ft Leave no tracks, trail or scent 1d6+1/lvl damage (5) Weapon +1 att, damage 1d10+1 Communicate with animals Calls creature to fight for you
Schl Ench Ench Conj Div Div Abjur Trans Evoc Trans Abjur Trans Trans Trans Trans Conj Trans Evoc Trans Div Conj
Comp V,S V,S V,S V,S V,S V,S V,S,DF V,S,DF V,S,DF S,DF V,S,M V,S,M V,S,DF V,S,DF V,S V,S,DF V,S V,S,DF V,S V,S,DF
LEVEL 2 £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £
Spell Animal Messenger Animal Trance Barkskin Bear's Endurance Bull's Strength Cat's Grace Chill Metal Delay Poison Fire Trap Flame Blade Flaming Sphere Fog Cloud Gust of Wind Heat Metal Hold Animal Owl's Wisdom Reduce Animal Resist Energy Restoration, Lesser Soften Earth and Stone Spider Climb Summon Nature's Ally II Summon Swarm Tree Shape Warp Wood Wood Shape
Description Schl Send a tiny animal to specific place Ench Fascinates 2d6 HD of animals Ench +2 (+1/3lvls above 3rd) natural armour Trans +4 Con Trans +4 Str Trans +4 Dex Trans Cold metal damages if touched Trans Stops poison from harming target Conj Opened item deals 1d4+1/lvl Abjur Blade deals 1d8+1/2lvls Evoc Burning globe, 2d6 dmg, 30-ft move Evoc Fog limits vision to 5-ft Conj Blows away or knocks down creats Evoc Hot metal damages if touched Trans Target becomes paralyzed Ench +4 Wis Trans Animal decreases one size category Trans Ignores 10 energy dmg/rnd Abjur Restores ability scores Conj Stone to clay or dirt to sand/mud Trans Walk on walls/ceiling as a spider Trans Calls creature to fight for you Conj Swarm of small creatures Conj You look exactly like tree Trans Bends wooden item within 20-ft Trans Shape wooden items Trans
Comp V,S,M V,S V,S,DF V,S, DF V,S,M/DF V,S,M V,S,DF V,S,DF V,S,M V,S,DF V,S,M/DF V,S V,S V,S,DF V,S V,S,M/DF V,S V,S,DF V,S V,S,DF V,S,M V,S,DF V,S,M/DF V,S,DF V,S V,S,DF
LEVEL 3 £ £ £ £ £ £ £ £ £ £ £ £
Spell Call Lightning Contagion Cure Moderate Wounds Daylight Diminish Plants Dominate Animal Magic Fang, Greater Meld into Stone Neutralize Poison Plant Growth Poison Protection from Energy
Description Lightning Bolt 3d6 (3d10 in storms) Infects with chosen disease Cures 2d8+1/lvl (+10) 60-ft radius of bright light Reduces size of plants Animal obeys mental commands Natural weapon +1/4lvl att/dmg (5) You and possessions meld into stone Detoxifies venom in or on target Grows vegetation, improves crops Touch 1d10 Con dmg, repeats 1min Absorbs 12 energy dmg/lvl (120)
Schl Evoc Necro Conj Evoc Trans Ench Trans Trans Conj Trans Necro Abjur
Comp V,S V,S V,S V,S V,S,DF V,S V,S,DF V,S,DF V,S,M/DF V,S,DF V,S,DF V,S,DF
Time Round 1a 1a 1a 1a Round 1a 1a 1a 1a 1a 1a
Range Medium Touch Touch Touch Special Close Close Self Touch Special Touch Touch
Target, Effect, Area Vertical bolt/lvl (10) One living creature One creature Item 60-ft radius Special One animal One living creature Caster Creat / obj 1 cu ft/lvl Special One living creature One creature
Save Ref half Fort negs Will half Will negs Will negs Will negs Fort negs Fort negs
SR Yes Yes Yes Yes Yes Yes Yes Yes
PHB 207 213 216 216 221 224 250 252 257 262 262 266
Up to 20-ft cube/lvl One creature 40-ft radius Vine, rope or thong Caster 20-ft square/level 10 cu ft + 1 cu ft/lvl 3:1 2:1d3 1:1d4+1 Living creatures 10/lvl long,5/lvl high
Duration 1 min/lvl Instantaneous Instantaneous 10 min/lvl (D) Instantaneous 1 rnd/lvl 1 hr/lvl 10 min/lvl 10 min/lvl Instantaneous Instantaneous 10 min/lvl or till used Instantaneous Instantaneous 1 rnd/lvl Until triggered 1 min/lvl 1 hr/lvl (D) Instantaneous 1 rnd/lvl (D) 2 hr/lvl 1 rnd/lvl
£ £ £ £ £ £ £ £ £ £
Quench Remove Disease Sleet Storm Snare Speak with Plants Spike Growth Stone Shape Summon Nature's Ally III Water Breathing Wind Wall
Extinguishes fire Cures all diseases affecting target Hampers vision and movement Creates magical booby trap Talk to plants and plant creatures 1d4 dmg/5-ft moved, may be slowed Sculpts stone into any form Calls creature to fight for you Targets can breath underwater Deflects arrows, small creatures, gases
Trans Conj Conj Trans Div Trans Trans Conj Trans Evoc
V,S,DF V,S V,S,M/DF V,S,DF V,S V,S,DF V,S,M/DF V,S,DF V,S,M/DF V,S,M/DF
1a 1a 1a 3 rnds 1a 1a 1a Round 1a 1a
Medium Touch Long Touch Self Medium Touch Close Touch Medium
Will negs Fort negs Ref part Will negs -
Yes Yes Yes Yes Yes
267 271 280 280 282 283 284 288 300 302
Range Touch 10-ft Touch Close Long Touch Medium Medium Prsl,touch Close Long Touch 10-ft Touch Special Medium Close
Target, Effect, Area One creature 10-ft radius Plant 2 HD/lvl in 30-ft 10ftx10ftx2ft/lvl One creature Special 10-ft radius One creature 1-3 vermin in 30-ft 20-ft radius Dead willing creature 10-ft radius Ferrous obj/creat Magical sensor 20-ft square/level 4:1 3:1d3 2-1:1d4+1
Duration 10 min/lvl 10 min/lvl (D) Instantaneous 1 day/lvl 10 min/lvl (D) Instantaneous Instantaneous Instantaneous 10 min/lvl 1 min/lvl 1 round Instantaneous 10 min/lvl (D) 1 rnd/lvl 1 min/lvl 1 hr/lvl (D) 1 rnd/lvl (D)
Save Fort half Will negs Will half Ref half Will negs Will negs Will negs Ref part -
SR Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes -
PHB 196 200 206 211 214 216 223 231 233 235 243 270 271 273 274 283 288
Target, Effect, Area 1 animal/2 lvls One living creature Animal or tree One creature Vertical bolt/lvl (15) Caster 40-ft/lvl radius One creature One living creature 40-ft radius 1 swarm/3lvls One creature
Save Fort negs Will negs Fort negs Ref half Fort negs Will half Special Will negs
SR Yes Yes Yes Yes Yes Yes Sp Yes
PHB 198 201 202 202 207 211 214 215 217 238 244 284
Special Special Special -
Sp Yes -
289 295 295 296 297 298 300
LEVEL 4 £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £
Spell Air Walk Antiplant Shell Blight Command Plants Control Water Cure Serious Wounds Dispel Magic Flame Strike Freedom of Movement Giant Vermin Ice Storm Reincarnate Repel Vermin Rusting Grasp Scrying Spike Stones Summon Nature's Ally IV
Description Target treads on air as if solid Barrier protects against plants Plant takes 1d6/lvl Plants animate and entangle Raises, lowers or parts water Cures 3d8+1/lvl (+15) Cancels magical effects (+10) Smites foes with divine fire 1d6/lvl (15) Target moves and attacks normally Turn insects into giant vermin Hail does 3d6 bludgeon, 2d6 cold Dead subject back in random body Insects with HD
Schl Trans Abjur Necro Trans Trans Conj Abjur Evoc Abjur Trans Evoc Trans Abjur Trans Div Trans Conj
Comp V,S,DF V,S,DF V,S,DF V V,S,M/DF V,S V,S V,S,DF V,S,M,DF V,S,DF V,S,M/DF V,S,M,DF V,S,DF V,S,DF
Time 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 1a 10 min 1a 1a V,S,M/DF,F 1 hr V,S,DF 1a V,S,DF Round
LEVEL 5 £ £ £ £ £ £ £ £ £ £ £ £
Spell Animal Growth Atonement Awaken Baleful Polymorph Call Lightning Storm Commune with Nature Control Winds Cure Critical Wounds Death Ward Hallow Insect Plague Stoneskin
Description Animal/2 lvls increases size category Removes burden of misleads Animal/tree gains human intellect Gives one target a harmless form Lightning Bolt 5d6 (5d10 in storms) Learn about terrain for 1 mile/level Change wind direction and speed Cures 4d8+1/lvl (+20) Immunity to death spells/effects Designates location as holy Insect swarm Damage reduction 10/adamantine
Schl Trans Abjur Trans Trans Evoc Div Trans Conj Necro Evoc Conj Abjur
Comp V,S
Time 1a V,S,M,F,DF,XP 1 hr V,S,DF,XP 1 day V,S 1a V,S Round V,S 10 min V,S 1a V,S 1a V,S,DF 1a V,S,M,DF 1 day V,S,DF Round V,S,M 1a
Range Medium Touch Touch Close Long Self 40-ft/lvl Touch Touch Touch Long Touch
£ £ £ £ £ £ £
Summon Nature' s="" ally="" v="" transmute="" mud="" to="" rock="" transmute="" rock="" to="" mud="" tree="" stride="" unhallow="" wall="" of="" fire="" wall="" of="">
Calls creature to fight for you Transforms sand or mud to soft stone Transforms unworked stone to mud Step from tree to another tree Unholy local, magic circle, -4 turning 2d4 dmg within 10-ft, 1d4 within 20-ft Thorns dmg moving creatures 25-AC
Dmg 3.5 Pdf
Conj Trans Trans Trans Evoc Evoc ConjV,S,DF V,S,M/DF V,S,M/DF V,S,DF V,S,M V,S,M/DF V,S
Close Medium Medium Self Touch Medium Medium
Round 1a 1a 1a 1 day 1a 1a
Duration 1 min/lvl Instantaneous Instantaneous Permanent 1 min/lvl Instantaneous 10 min/lvl Instantaneous 10 min/lvl Instantaneous 1 min/lvl 10 min/lvl or till used 5:1 4:1d3 1-3:1d4+1 1 rnd/lvl (D) 2 10-ft cubes/lvl Permanent 2 10-ft cubes/lvl Permanent Caster 1 hr/lvl 40-ft/lvl radius Instantaneous 20-ft/lvl or 5-ft/2 lvls Conc + 1 rnd/lvl 10-ft cube/lvl 10 min/lvl (D)
LEVEL 6 £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £
Spell Antilife Shell Bear's Endurance, Mass Bull's Strength, Mass Cat's Grace, Mass Cure Light Wounds, Mass Dispel Magic, Greater Find the Path Fire Seeds Ironwood Liveoak Move Earth Owl's Wisdom, Mass Repel Wood Spellstaff Stone Tell Summon Nature's Ally VI Transport via Plants Wall of Stone
Description 10-ft field excludes living creatures +4 Con to 1 creature/lvl +4 Str to 1 creature/lvl +4 Dex to 1 creature/lvl Cures 1d8+1/lvl (+25) Cancels magical effects (+20) Shows most direct way to location Acorn and berries become bombs Magical wood is strong as steel Oak becomes treant guardian Digs trenches and builds hills +4 Wis to 1 creature/lvl Pushes away wooden items Stores one spell in quarterstaff Talk to natural or worked stone Calls creature to fight for you Move instantly from plant to plant Stone wall with 15 hp/4 levels
Schl Abjur Trans Trans Trans Conj Abjur Div Conj Trans Trans Trans Trans Trans Trans Div Conj Trans Conj
Comp V,S,DF V,S, DF V,S,M/DF V,S,M V,S V,S V,S,F V,S,M V,S,M V,S V,S,M V,S,M/DF V,S V,S,F V,S,DF V,S,DF V,S V,S,M/DF
Time Round 1a 1a 1a 1a 1a 3 rnds 1a 1 m/lb 10 min Special 1a 1a 10 min 10 min Round 1a 1a
Range 10-ft Close Close Touch Close Medium Touch Touch 0-ft Touch Long Close 60-ft Touch Self Close Unlimited Medium
Target, Effect, Area 10-ft radius Creature/lvl in 30-ft Creature/lvl in 30-ft Creature/lvl in 30-ft Creature/lvl in 30-ft Special One creature 1-4 acorns/1-8berries 5 lb of wood/lvl Tree 750-ft sq, 10-ft deep Creature/lvl in 30-ft 60-ft line Wooden Quarterstaff Caster 6:1 5:1d3 1-4:1d4+1 Willing creatures 5-ft sq/lvl
Duration 10 min/lvl (D) 1 min/lvl 1 min/lvl 1 min/lvl Instantaneous Instantaneous 10 min/lvl 10 min/lvl 1 day/level (D) 1 day/level (D) Instantaneous 1 min/lvl 1 min/lvl (D) Till used (D) 1 min/lvl 1 rnd/lvl (D) 1 round Instantaneous
Save Will negs Will negs Will negs Will half Will negs Ref half Will negs Will neg Special
SR Yes Yes Yes Yes Yes Yes Yes Yes -
PHB 199 203 207 208 216 223 230 230 246 248 257 259 271 282 284 289 295 299
Time 1a Round 10 min Round 1a
Range Close Touch 2 miles Close Close
Target, Effect, Area 1 plant/3lvls Staff 2 mile radius One swarm/2lvl Creature/lvl in 30-ft
Duration 1 rnd/lvl 1 hr/lvl (D) 4d12 hours 1 min/lvl Instantaneous
Save Will half
SR Yes
PHB 199 208 214 215 216
Medium Touch Special Close 60-ft Long Touch Touch
2 10-ft cubes/level One creature Magical sensor 7:1 6:1d3 1-5:1d4+1 Line from hand 40-ft radius One creature You +1 creat/3 lvls
Instantaneous Instantaneous 1 hr/lvl 1 rnd/lvl (D) 1 rnd/lvl or till used Instantaneous 1 min/lvl 1 hr/lvl (D)
Ref half Will negs Will negs Ref part Will negs Will negs
Yes Yes Yes Yes Yes Yes Yes
231 239 275 289 289 294 296 301
LEVEL 7 £ £ £ £ £ £ £ £ £ £ £ £ £
Spell Animate Plants Changestaff Control Weather Creeping Doom Cure Moderate Wounds, Mass Fire Storm Heal Scrying, Greater Summon Nature's Ally VII Sunbeam Transmute Metal to Wood True Seeing Wind Walk
Description Animated plant Your staff becomes a treant Changes weather in local area Carpet of insects at your command Cures 2d8+1/lvl (+30)
Schl Trans Trans Trans Conj Conj
Comp V V,S,F V,S V,S V,S
Deals 1d6 damage/lvl (20d6) Cures 10/lvl (150) Spies on target from a distance Calls creature to fight for you Blinds, 4d6 dmg, 1 beam/3 lvls (6) All metal becomes wood See all things as they really are Become vapours and move at 60 mph
Evoc Conj Div Conj Evoc Trans Div Trans
V,S V,S
Round 1a V,S,M/DF,F 1 a V,S,DF Round V,S,DF 1a V,S,DF 1a V,S,M 1a V,S,DF 1a
LEVEL 8 Spell £ Animal Shapes £ Control Plants £ Cure Serious Wounds, Mass £ Earthquake £ Finger of Death £ Repel Metal or Stone £ Reverse Gravity £ Summon Nature's Ally VIII £ Sunburst £ Whirlwind £ Word of Recall
Description 1 ally/lvl polymorphs into animal Talk and control plants and fungi Cures 3d8+1/lvl (+35)
Schl Trans Trans Conj
Comp V,S,DF V,S,DF V,S
Time 1a 1a 1a
Range Close Close Close
Target, Effect, Area One creature/lvl 2 HD of plants/lvl Creature/lvl in 30-ft
Duration 1 hr/lvl (D) 1 min/lvl Instantaneous
Save Will negs Will half
SR Yes Yes
PHB 198 213 216
Intense tremor shakes 5-ft/lvl rad Kills target else does 3d6+1/lvl dmg Repel metal or stone at 40-ft/round Items and creatures fall upward Calls creature to fight for you Blinds all within, 6d6 damage Cyclone 1d8 dmg, picks up creatures Teleports you to designated place
Evoc Necro Abjur Trans Conj Evoc Evoc Trans
V,S,DF V,S V,S V,S,M/DF V,S,DF V,S,M/DF V,S,DF V
1a 1a 1a 1a Round 1a 1a 1a
Long Close 60-ft Medium Close Long Long Unlimited
80-ft/lvl radius One living creature 60-ft line 10-ft cube/2 lvls 8:1 7:1d3 1-6:1d4+1 80-ft radius 10-30-ft wide, 30 tall Willing creatures
1 rnd Instantaneous 1 rnd/lvl (D) 1 rnd/lvl (D) 1 rnd/lvl (D) Instantaneous 1 rnd/lvl (D) Instantaneous
Special Fort part Ref part Ref negs Will negs
Yes Yes Yes Yes
225 230 271 273 289 289 301 303
LEVEL 9 Spell £ Antipathy £ Cure Critical Wounds, Mass £ Elemental Swarm £ Foresight £ Regenerate £ Shambler £ Shapechange £ Storm of Vengeance £ Summon Nature's Ally IX £ Sympathy
Description Item or location repels creatures Cures 4d8+1/lvl (+40)
Schl Ench Conj
Comp Time V,S,M/DF 1 hr V,S 1a
Range Close Close
Target, Effect, Area Location or item Creature/lvl in 30-ft
Duration 2 hr/lvl (D) Instantaneous
Save Will part Will half
3 5 Dungeon Master's Guide
SR PHB Yes 200 Yes 215
Summons 2d4 Large, 1d4 Huge 6th sense warns of danger Target's severed limbs grow back Summon 1d4+2 (11HD) shamblers Transform into new form Storm rains acid, lightning, hail Calls creature to fight for you Attracts certain type of creatures
Conj Div Conj Conj Trans Conj Conj Ench
V,S V,S,M/DF V,S,DF V,S V,S,F V,S V,S,DF V,S,M
Medium Prsl,touch Touch Medium Self Long Close Close
2+ creatures Special One living creature 3+ shamblers Caster 360-ft radius 9:1 8:1d3 1-7:1d4+1 Location or item
10 min/lvl (D) 10 min/lvl Instantaneous 7 days/months (D) 10 min/lvl (D) Conc, 10 rnds (D) 1 rnd/lvl (D) 2 hr/lvl (D)
Will negs Fort negs Special Will negs
Yes Yes Yes Yes
http://www.militaryfocus.com/dnd/index.htm
10 min 1a 3 rnds 1a 1a Round Round 1 hr
D&d Dmg 3.5 Pdf
Dungeons and Dragons 3.5 Druid Spells226 233 270 277 277 285 289 292
October 10, 2003
Highlights WH Series
- Flexible solution for turning and milling machines
- Comprises several variants
- WH Cell (side-by-side solution in a encapsuled cell)
- WH Top (top loading robot)
- WH Front (front loading robot)
- WH Flex (flexible handling solution for loading of several machines with workpieces, pallets and tools)
- Handling of workpieces up to a length of 300 mm, a width of 300 mm, a height of 220 mm and a weight up to 25 kg for WH Cell
- Robots, grippers, workpiece logistics, housing and further options make your automation perfectly aligned to your machine and process chain
- Virtual commissioning by the digital twin reduces commissioning time on site by 60 %