Icy Veins D3 Highest Dmg Spec
This is the first guide I ever wrote for Diablo 3 - RoS I fell in love with the game again last Season playing Demonhunter, but didn't have that much time and 'wasted' some time. Namely, the Az'Turrasq fist now boosts the EP damage by up to 300%, whereas in 2.3 it was capped at 100%. The Endless Walk rework is the new jewelry set, which can boost your damage up to 100% during SSS spam as well as give you a good defensive boost while you're on the move. Builds; Wizard; Icy Veins Wizard Season 10; Rating +1. Icy Veins Wizard Season 10. By NinjaOfWar24 last updated Apr 9, 2017 (Patch 2.5.0 ) Seasonal. Delete Skills. Spectral Blade Barrier Blades. Area Damage Life on Hit Resource Cost Reduction Gold Find Build Guide.
- Acceptable DPS for mm based on ilvl Ok, so some of my hunters in my raid team are interested in changing over to marksman, but their dps is rather low for their ilvl. Lowest is 930, highest is 960 and the 930 averages about 800-900k.
- I’ve always been a dedicated wizard player. A Diablo 3 high damage wizard build should not require much. The class itself inherently has high damage bonuses on all skills when compared to other classes. High base damage, while helpful, is not required.
by DannieRay23 - 5 years ago show comments
Usually wizards are the ones that push the highest greater rifts. Altair-2253 2019-08-14 14:37:38 UTC #3 I always advice my friends to start with Demon Hunter Impale. Highest DPS Build in The Division to take on Any player in PvE and PvP. This Guide will help you build the best and the highest weapon DPS to take on and rule in the Division.
Hello everyone! My Name is Dannie Ray and I’ll be here every Saturday explaining all things theorycrafting so you can better understand your characters and the game you love, lets hope you haven’t forgotten all the math you’ve learned in school because we will finally have a chance to put it to good use.
Today we are going to look at Damage in Diablo 3, where does it come from? How is it calculated? How can we maximize our damage output? How can I figure out what the best possible build for me is?
All of those questions have one thing in common, and that is that they are a lot easier to answer once you know how Damage Calculations Work, so lets get into it.
Note: Remember that percentages are actually a division by 100, 500% and plain 5 are the same thing. By the same logic One Hundred Percent equals one
Stats and DPS:
There are many stats that help your DPS in one way or another, we have some that are reflected on the character sheet DPS like: Base Stat, Crit Chance, Crit Damage, Attack Speed and Min-Max Damage. We also have others that don’t, like: Elemental Damage, Specific Skill Damage, Cooldown Reduction, Resource Cost Reduction and more.
Since this is our first rodeo, we will look at a simplified version of the problem. We will analyze our DPS when we are spamming a single skill without worrying about resources and cooldowns. This means that on this article we won’t analyze the value that Cooldown Reduction and Resource Cost reduction bring to the table. (hint: It’s way more than you think)
A later guide will work on how to calculate the damage of your actual skill rotation, but for now lets master the basic Damage Formula.
The DPS Formula:
At large, the Damage formula is just a multiplication of factors. You have your base weapon damage as a factor, your base stat as a factor, a crit derived factor, a skill weapon damage % factor, a damage to elites %, a damage to all skills factor and a few more. You have to multiply all together to figure out what your damage is going to be.
Sheet DPS = Base Stat Factor *Base Damage Factor * Crit Factor * Damage Inc. by Skills Factor * Speed Factor.
Actual DPS = Sheet DPS * Skill Weapon Damage Factor (*Damage to Elites Factor).
You might not understand what all of those factors are so let us take a quick look at each of them. Mac hd cleaner.
The Base Stat Factor:
Perhaps the easiest one to understand, it’s your DEX, STR or INT depending on your class.
If you are a Monk and have 7000 DEX then your Base Stat Factor is 7000% or just plain 70.
A Crusader with 5430 STR, has a Base Stat Factor of 5430% or plain 54.30.
The same applies to INT classes.
The Weapon Base Damage Factor:
This is the Damage your weapon says it does, plus the min-max damage on your jewelry. As you notice from the image above, damage bonus from rubies are automatically factored into the weapon.
Remember that dual wielding hits with only one weapon at the time and alternates between them, for simplicity sake we will asume you are not dual wielding.
Base Damage Factor = Weapon Damage + Jewelry Min-Max Damage.
The Crit Factor:
You likely know where to find your crit, but I’ll leave it here anyway.
This is how Critical Strikes contribute to your average damage. Imagine you have 50% Crit Chance and 200% Crit Damage. That means half your strikes are doing normal damage and half are doing 3 times its damage.
So if your base damage is 100 and you attack twice you should on average get one normal attack for 100 damage and one critical for 300 damage. That’s 400 damage over 2 strikes, or 200 average damage. You are doing double your base damage.
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To get this factor you must multiply your Crit Chance and your Crit Damage and then add 1 (100%) in other words:
Crit Factor = (Crit Chance * Crit Damage) +100%
Consider the save values presented above, if you have 50% Crit Chance and 200% Crit Damage, then:
50%*200%=100%
100%+100% = 200% = 2
Your crit factor on this scenario is 2, which means your crit stats are effectively doubling your damage.
The Skill Weapon Damage Factor:
Native Skill Weapon damage, Elemental Damage % and Specific Skill Damage % highlighted.
In the Example above, Hammer of the Ancients tells us that it does 640% weapon damage as fire. That value is it’s native Skill Weapon Damage%. This can be increased with the two magic properties highlighted abovie, +Specific Skill Damage% and +Elemental Damage%. Now, none of this is shown on your sheet DPS and it’s often overlooked because of it. In reality most of what makes or breaks a build can be found on this factor.
This is made out of three subfactors:
- Native Skill WD Subfactor: What the skill tells you, 640% for the example above
- Specific Skill Subfactor: 100%+Specific Skill %, 112% for the example above.
- Elemental Damage Subfactor: 100%+Elemental Damage %, 115% for the example above.
Both the Skill Subfactor and The Elemental Damage Subfactor stack additivelly within itself, if I added a 20% Fire Damage Bracers then my elemental damage would be 100% +15%+20% = 135%.
Skill Weapon Damage Factor = Native Skill Weapon Damage % * (100% +Specific Skill %) * (100%+Elemental Damage %)
That’s 824% Weapon Damage for our Example Barbarian, that’s a 8.24 factor.
The Damage Increased by Skills Factor:
Some skills will increase your total damage by a %, Barbarian’s WotB Insanity, Monk’s Combination Strike and many others contribute to this number. In the example above I’m using Fire Ally for a 10% bonus and Unity for another 10% (5% for the Enchantress and 5% for the Fire Ally), you can observe how this stacks additively with itself.
Just like Archon mentioned on an episode of Westmarch Workshop, things tend to stack additively within their own category.
Damage Increased by Skills Factor = 100% + Damage Increased by Skills%
The Damage to Elites Factor:
This is rather simple and it only applies against elites, my monk has 15% and the factor is calculated like this:
Damage to elites factor = 100% + Damage to Elites %
My monk’s Damage to Elites Factor would then be 115% or 1.15.
The Attack Speed Factor:
And to close things out we have the attack speed factor. This is the one that changes this from a Damage Formula to a DPS formula. The factor that shows how fast you attack, it’s pretty easy to calculate. It is simply your weapon’s base speed multiplied by your Increased Attack Speed. Once again, things get more complicated with Dual Wielding but we can save that for a later date.
The Attack Speed Factor doesn’t really need to be calculated as your character sheet will tell you what it is exactly, you can find it as “Attacks Per Second”, that number is in fact your Attack Speed Factor.
Icy Veins D3 Highest Dmg Spec 2016
Conclusions:
With all that out of the way, you can finally calculate the actual DPS you do when spamming a single skill. All you have to do is fill out the formulas presented above and multiply all of the factors together.
Now that we know about factors, we can see things more clearly. With a bit of practice you will be able to easily see how changing one of the stats on our gear will affect our total DPS
But this post is already too long so come back to Diablo.BlizzPro.com next week for an all new edition of Basic Theorycrafting where we will go indepth on how changing gear affects our factors and in turn our DPS.
DR23.
Shadow Impale is the top tier Demon Hunter build for solo GR pushing in Seasons 16 and Patch 2.6.4. Impale build provides one of the highest single target DPSs out of all Demon Hunter builds. Shadow Set base damage bonus had been multiplied by 5 in the current Patch, greatly increasing this build's potential.
To check the full list of our Best Diablo 3 builds visit: The Best Diablo 3 builds by Odealo
Table of contents
- General information
- Recommended items
- Recommended skills
- Best builds for other Diablo 3 classes
General information
The entire build is based on the Shadow's Mantle set which provides the following bonuses:
- While equipped with a melee weapon, all damage is increased by 6000% (Demon Hunter Only) (2/6)
- Shadow Power gains the effect of every rune and lasts forever (4/6)
- Impale deals an additional 75,000% damage to the first enemy hit (6/6)
Shadow Impale is an extremely powerful build both early and late game. The two-piece bonus provides impressive damage buff and makes Shadow Set the best starter set for Demon Hunters.
Putting early game aside, the build relies on the extremely high Impale's DPS deal to the first enemy hit, granting it one of the best single-target DPS. The gameplay mechanics are rather simple - It is all about keeping your buffs up, grouping enemy packs and taking down elites and rare monsters to progress in the Rifts.
Icy Veins D3 Highest Dmg Spec In Computer
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Recommended items
Equipment | |
Head - Shadow's Mask Stat priorities: 1) Critical Hit Chance 2) Dexterity 3) Increased Impale damage 4) Vitality 5) Secondary res. Socket: | |
Chest - Shadow's Bane Stat priorities: 1) Dexterity 2) Vitality 3) All elemental res. Sockets: | |
Pants -Shadow's Coil | |
Gloves- Shadow's Grasp Stat priorities: 1) Dexterity 2) Critical Hit Chance 3) Critical Hit Damage 4) Attack speed 5) Area damage% / Vitality 6) Secondary res. | |
Boots - Shadow's Heels Stat priorities: 1) Dexterity 2) Vitality 3) Increased Impale damage 4) All elemental res. | |
Pauldrons - Shadow's Burden | |
Bracers - Nemesis Bracers Stat priorities: 1) Critical Hit Chance 2) Lightning damage% 3) Dexterity 4) Vitality 5) Secondary res. Special power: Shrines will spawn an enemy champion | |
Amulet - Traveller's Pledge Stat priorities: 1) Socket 2) Critical Hit Damage 3) Critical Hit Chance 4) Lightning damage% 5) Dexterity (Part of the Endless Walk set) Set bonuses:
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Ring - Compass Rose Stat priorities: 1) Socket 2) Critical Hit Chance 3) Critical Hit Damage 4) Attack speed 5) Dexterity 6) Vitality (Part of the Endless Walk set) | |
Ring - Elusive Ring | |
Belt - The Witching Hour Stat priorities: 1) Critical Strike Damage 2) Attack Speed 3) Dexterity 4) Vitality | |
Weapon - Karlei's Point Stat priorities: 1) Socket 2) High average damage 3) Damage% 4) Dexterity 6) Attack speed% Sockets: Special power Impale deals 300–375% increased damage and returns 15 Hatred if it hits an enemy already Impaled | |
Off-hand - Holy Point Shot 1) Lightning damage% 1) Critical Hit Chance 2) Attack speed 3) Dexterity 4) Increased Impale damage 5) Area damage% | |
Bonus Items for Season 16 (thanks to built-in Ring of Royal Grandeur power) | |
Aquila Cuirass 1) Dexterity 2) Vitality 3) All Elemental Resistances 4) Armor Special power While above 90–95% of primary resource, all damage taken is reduced by 50% | |
Kanai Cube powers | |
Dawn Reduce the cooldown of Vengeance by 50–65% | |
Chain of Shadows After using Impale, Vault costs no resource for 2 seconds | |
Convention of Elements Gain 150–200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison Can be freely replaced with Elusive Ring in the equipment slot - depending which ring rolls better stats | |
Legendary Gems | |
Bane of the Trapped
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Bane of the Stricken
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Pain Enhancer
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Recommended skills
Active Skills | |
Impale Throw a knife that impales an enemy for 750% damage as Physical Ricochet Changes damage type to Lightning. Also after hitting the first enemy, it can ricochet to up to two nearby enemies (cannot hit the same target twice) Your main DPS skill. It causes enormous damage to the first enemy hit, so remember to always aim at the Elites/Rares first | |
Vault Tumble acrobatically 35 yards Tumble After using Vault, the next Vault you use within 6 seconds has its' Discipline cost reduced by 50% Your main mobility skill | |
Companion Passive: Summons a raven companion that pecks at enemies for 100% damage as Physical Active: Your raven deals an additional 500% damage on its next attack Wolf companion Summons a wolf instead of the raven. Upon activation the skill grants 15% increased damage to your and your nearby allies for 10 seconds The skill grants very decent damage buff to you and your party members. Picking up the Boar companion is an also good option for more defensive purposes | |
Fan of Knives Throw knives out in a spiral around you, dealing 620% damage as Physical to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 second Bladed Armor Grants 40% increased armor for 6 seconds after use Uses solely for the amazing armor buff | |
Vengeance Increases damage done by 40%, and summons weapons that shoot projectiles whenever you perform an attack. Those include Side Guns that shoot four projectiles dealing 60% weapon damage each and Homing Rockets that shoot two rockets for 80% weapon damage each Dark Heart Changes Vengeance damage type to Lightning, and reduced damage taken by 50% for the duration Mandatory Demon Hunter skill. Grants fantastic offensive and defensive buffs for the duration. At around 34% Cooldown reduction, you can have 100% uptime on Vengeance (with Dawn equipped) | |
Shadow Power Draw in the power of the shadows, gaining 26821 Life per Hit for 5 seconds. Life per Hit granted is additionally increased by 25% of the Life per Kill All runes(granted by four pieces set bonus) Night Bane: upon activation slows the movement speed of enemies within 30 yards by 80% for 5 seconds Blood Moon: doubles the Life on Hit effect of Shadow Power Well of Darkness: reduces the Discipline by 40% (down to 8) Gloom: reduces all damage taken by 35% while active Shadow Glide: grants +30% increased movement speed for the duration A permanent buff when using the Shadow Set. Can be recast for the extra slow in emergency situations, and to crowd control enemy packs | |
Passive Skills | |
Ambush You deal 40% extra damage to enemies above 75% Life | |
Awareness Upon taking fatal damage, you do not die, but rather have Smoke Screen cast on yourself, rendering you invisible for 2 seconds and healing back to 50% of maximum Life This effect cannot occur more than once every 60 seconds | |
Cull of the Weak Increases your damage done by 20% to enemies affected by slow and chill effects | |
Numbing Traps Enemies affected by your slow and chill effects, or hit by Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry have their damage reduced by 25% for 5 seconds |
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We hope you enjoy this Season as much as we do. The small differences between each Tier, classes, and builds make this one of the most exciting Seasons ever. Hope to see you soon in the world of Sanctuary!
If you have any ideas how this suggested build could be improved, or if you believe the Shadow Impale Demon Hunter is no longer fit for the 'title', please let us know in the comments below.
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